I’m back. It’s me :) Spring break is over, and it’s time for me to do some animating. This week was interesting to say the least. I focused on the 12 principles of animating (which I mentioned in my previous blog).
A quick overview in case you’d rather not take the time to scroll down a page:
1: Squash and Stretch
2: Anticipation
3: Staging
4: Straight Ahead Action and Pose-to-Pose
5: Follow-Through and Overlapping Action
6: Ease-In, Ease Out
7: Arcs
8: Secondary actions
9: Timing
10: Exaggeration
11: Solid Drawing
12: Appeal
My primary goal during this process is not to memorize these and perfectly use them in every single animation, but I do want to get to a point where I am incorporating them to an extent. After all, they wouldn’t be called “principles” if nobody used them. So, I made up a little game. Here are the rules: each animation I make must use at least 3 principles. Only one rule-- this is going to be easy!
The first thing I animated was a stick figure picking up a ball from the ground and throwing it across the room:
This was a great way to start off the game, as it included: anticipation (preparing to throw the ball by bending the knees), follow-through (arm and foot continuing to move even after the ball is let go), arc (the ball and arm both move in the shape of an arc), secondary action (picking up the ball, blinking, and smiling), and timing! One point for me π
As I have made clear in my last post, SIMPLE DOES NOT EQUAL EASY! Drawing 40 frames of this stick-man took my perfectionist-self 2-3 hours to complete. Still, I think I was more efficient in the way I animated (this might be because I was drawing a literal stick-man, but I am hoping I am actually improving).
A frame
I have always been terrible at drawing animals, but I thought to give it a try again (it couldn’t hurt). Unfortunately, I was wrong. I attempted to have a dog jump off a ledge and turn into a pile of goo on the ground, but I have honestly never been this disappointed in my art skills. This animation included anticipation, exaggeration, and timing. Still, even though I followed all the rules and included the minimum amount of principles, the end result was not to my liking, so I will not be awarding myself a point ☹ (try again next time, I guess. Or not.) I think I will be boycotting drawing animals for some time.
So far I’ve drawn a person. GREAT! I love people. I’ve drawn an animal. GREAT! (not so great actually, but I like animals so I will say ‘great’). All that’s left is a non-living thing… a calculator π What’s better than the one thing my anxiety tells me to use to calculate 2+2 even though I already know the answer is 4!
My original calculatorr
*UPDATE --> I GAVE UP ☹ I guess my love-hate relationship with my calculator has turned into a hate-hate relationship. For real though, I have no idea why but I got so bored, aggravated, and tired that I stopped. After the failed attempt at a dog and now this, drawing random objects is not working out and I need to spice things up.
This is how far I got:
I think this gives me negative points, so my total is zero points...!! I need something that will make this interesting for me; I am uninspired at the moment. I will be brainstorming something more fun next week-- if you have any suggestions, please let me know!
Bye for now π
***This week, I commented on James, Jake, and Dan's blogs.
Awesome post! Love the stick figure and the poor poochie!
ReplyDeleteThat dog animation was so smooth, how many frames did it take?
ReplyDeleteThis looks great! This is really impressive and I love the animations, they're very smooth. Nice job!
ReplyDeleteThank you Julia!!!
DeleteHi Pelin! These animations look very difficult and I am impressed! It definitely seems like it takes dedication. I really like how you are trying to incorporate certain steps in each project and think it will definitely help you become a pro!
ReplyDeleteI was never good at drawing so seeing all of animations was really cool. This all reminded me of a game I play which involves pixel art that is animated frame by frame so comparing the drawings to the pixel art in the game was cool. I loved the dog animation a lot, especially the face he makes before he falls, and it seems like you're already pretty good. I hope to see some cool animations in the future!
ReplyDeleteI like your approach to this project, making it a rule that you have to use three principals in each animation. I think that's a good way to force yourself to incorporate them without it being too overbearing. I think animation itself is a cook and unique topic that I don't know much about myself, so I'll be tuning in to see where you go with it.
ReplyDelete